By Eden Booth
It’s a great game don’t get me wrong, the monster designs are really creative and fun and the gameplay is addictive too. My only complains lie within the fact that I have great difficulty seeing how close I actually am to an enemy which would cause me to swing too early. In a game all about being quick this really messes with my flow and I’d appreciate it if you made it a bit more clear. (Faded until close then bold colors, indicator, etc..) keep up the great work though!
Very nice art and concept. Execution is beyond understanding.
Upgrading weapons cost hundreds of gold. One level gets you around 3-5 gold. Are you kidding me? I just started the game and i dont want to grind already. So instead you make players watch endless ads to get 50 gold per video. Pretty much the whole game is watchng ads to get gold to upgrade. For what?
Meh.. will go spend my time on better games.
Great, but needs some work.
By Overly serious gamer.
This game is a wonderful pixel art re(action) game. Notice how I said reaction? I put the action part in parentheses because that is this game’s genre. It is not an RPG. Yes, there are items to collect. Yes there are things to equip. However, the former is just collectibles that (as far as I can see) do nothing, and the latter either filters visuals, makes a new sound whenever you walk/attack, or just looks pretty in your left hand. Also, usually there is a story trying to be told in RPG’s, thus “Role Playing Game.” Your goal in this game is just to kill monsters in a linear dungeon with no dialogue, story or reason. Thus, this is an action game. A better name for it would probably be “Dungeon Run.”
Going back to the game itself. The art is absolutely wonderful, if simple. The whole game takes place in a huge dungeon complex filled with monsters big and small. And your goal as the player is to make it through all of the levels in the dungeon, while collecting odd trinkets and money from chests. Using your money you can purchase equipment before returning to the depths back on the surface. Gameplay, much like the visuals, is rather simple. There are five buttons, foreword, left, right, defend/evade and attack. Each enemy has a different combination, some run after being hit resulting in the combo hit-forward/sideways-hit, others just stand there and take it. If you mess up a combo, you get a penalty. That penalty being a reduction of your remaining time, bringing me to this games other mechanic. Every level has a time limit displayed at the top of the screen, and its actually pretty simple, the time ticks down every second, and a chunk is lost whenever you make a mistake.
Endless mode is what I consider to be training mode for players struggling in the main mode, and a way to continue playing after finishing the main levels. My only real peeve with this mode is the fact it, much like this games title, is misleading. It still has a time limit. So no matter what, there will still be an end, this could be easily fixed by converting the time limit bar at the top to a health bar, resulting in a game over still being possible, while not having a misleading name for a mode.
Other than that, there is a dog(?) that gives you money if you touch it at the bottom of the item shelf, and the game needs a resolution change for the 2018 iPad Pros.
Would be better as a 99¢ with no ads
I think the ads ruin it. Also I play better thinking of it as a game of whack a mole and ignore the action, much faster and ruins the fun completely
Crazy hard and I love it
I thought it was too easy when I first started because the button you needed to press was highlighted, but quickly realized you’re not gonna be looking at the buttons for practically the whole game, it become muscle memory once you get further, Great job Nitrome!
Nitrome rocks !
Great idea! Work on depth perception lil bit. Thanks ! Keep it coming nitrome you guys rock !
Depth Perception Nitrome!!
I love this game, the design, the enemies, the different weapons and armors, but one thing that REALLY annoys me is the lack of depth perception. When I’m about to turn I click one more time and I loose health. That is REALLY annoying. And when I am facing some of the smaller enemies, I click forward once more, BAM, I lost health. And I know that you can tell because it turned black but I still have troubles with this. Maybe this is part of the game, but for now, I dunno! One more thing about this is that mostly all of the time when you open chests, there is garbage, or nothing at all! I am pretty new to the game so that might be the problem but please make finding at least not very affective armor, more occasional. Every thing else about this game, makes the rustic style everyone is looking for. Thank you if u read this!!
By Billy Furgeson19986
The game is not for everyone but it has a minimalistic and retro art style that I really like. The game play is super fast and requires some memorization and a lot of reflex. I’m on level 13 so far and I’m loving it. Plus the weapons and armors are great.
This game has bad registration cause most of the time I will click and not do the action in time before I do another action please fix this otherwise great game
Super fast and fun! Memorizing patterns of enemies and going as fast as you can is super fun! Amid I love the art style and music