Rogue

Rogue

By gandreas software

  • Category: Games
  • Release Date: 2008-11-28
  • Current Version: 2.0.1
  • Adult Rating: 9+
  • File Size: 28.65 MB
  • Developer: gandreas software
  • Compatibility: Requires iOS 10.0 or later.
Score: 2.9
2.9
From 20 Ratings

Description

A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for all your iOS devices (10.0 or newer required): - Playable in either "ASCII" mode, simple graphic characters or fully graphic tile mode - Designed for simple "menu" based commands, or can be driven entirely via a BlueTooth keyboard for full retro mode. - Graphics can be zoomed in/out via pinch - Completely faithful Rogue experience (all the levels, monsters, potions, scrolls, etc...) Explore the Dungeons of Doom and retrieve the Amulet of Yendor, or die trying!

Screenshots

Reviews

  • Wands crash app

    3
    By Drewer2281
    Liked rogue and want to like this but every time I select a wand to use app crashes and must restart!
  • Glitchy AF

    2
    By @TheRealGandolf
    You will be playing and all of the sudden the game will exit. Your character is not saved when you come back. You have to start over. By the looks of it, there was just the one version and update released two years ago. Doesn’t like like there will be support into the future.
  • seemingly unplayable

    3
    By fwoomp
    I figured out how to move around, but it wasn’t obvious to me at first. I was thinking it was relative to the @ but it turns out to be more about specific spots on the screen: left, right, top, bottom, and then the corners (for diagonal moves). I guess I solved that puzzle! It would be nice if moves could be more responsive and quicker. On a side note, panning around is possible while pinch-zooming. (I’d prefer being able to do this by one-finger dragging.) Again, it would be neat if the controls could look more retro/ascii in monochrome mode. — Original reaction: This is like trying to get a cat to go where you want to go. 80% of the time, it just stubbornly stays put. Sometimes it does move, but not where you mean to go. Other times, it just goes all the way to the opposite wall when you just wanted to move a little bit. If the movement itself is meant to be a puzzle in its own right, good job—it’s a challenging one. I have no idea about the actual game itself because I’m too distracted trying to get something, anything, to happen on purpose. And I actually paid for this...?! On another note, it would be nice if the entire UI could be retro/ascii in monochrome mode.
  • Great possibilities

    5
    By Wizards First Rule
    If make a little less buggy. It can be a great game. Nothing else close to this on Apple
  • My Childhood Game

    5
    By Rogueist
    May not be the exact replica of the game that we all love, but it is an amazing game by itself. Has some bugs that I hope get resolved eventually, but functions just fine!
  • It’s about 60% there

    2
    By USS Callister
    If you’re looking for an exact replica of Rogue dating back from the 1980s, this isn’t it—it still needs a lot of work to make it the game we all love.
  • Old version was a lot better

    1
    By Hoquiam Hillbilly
    The original version of this app worked very well and was a lot of fun. This all new version, however, is much harder to use and full of bugs plus crashes a lot. Can’t recommend this current version — bring back the old one, please.
  • Can you fix the bugs plz?

    1
    By MinorFlush
    I was excited. The first time I played this app, I had lots of hit points and found a 2 handed sword. Then at 4th level it froze. When it unfroze it kicked me off the app. Went back and my character was at 1st level at the beginning. Had to start all over. I would gladly pay more to have a solid version that actually works. Please fix now!
  • Deadly creature

    1
    By peppershants
    Please return the previous version to App Store. My latest issue with this one - on level 8 cleaning up my inventory, found a Leprechaun to zap with one of my three unidentified and unused wands, when I selected direction the app closed. When I reopened it, the save slot with my character had vanished. Was it a new, deviously powerful Stave of Character Invisibility? Doubtful, since there have been many other times that I have been dumped, locked, killed, and most of all frustrated by this version. What good is a potion that displays items that are covered by an overlay, requiring travel to all three rooms at the bottom of the map? The deadliest creature in this dungeon is the developer.
  • Yay Rogue! But sigh...

    3
    By pzriddle
    So happy to have my beloved Rogue in my pocket! But sad because this implementation is buggy and has major usability problems. It’s subject to random crashes, clearly a bug, and it has weirdness about player names and saved games which also seems like a bug but could be a design problem. As for usability, there seems to be no rhyme or reason about which features are on which supplemental menu. And one constant minor annoyance: why must a double-tap in a tunnel stop at every corner, instead of running to the next fork or doorway as in some other implementations? With no keyboard, saving those unnecessary taps would make a big improvement in playability...

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